Everything you need to know about taking care of your FormCritter!
Your pet has several stats that determine its well-being. All stats range from 0 to 255.
What it is: How well-fed your pet is.
How it changes: Decreases over time based on your pet's Athleticism trait. Higher Athleticism means slower decay.
How to increase: Feed your pet food items from your inventory.
Important: If Sated drops below 0, your pet's Health will decrease!
What it is: How happy and comforted your pet is.
How it changes: Decreases over time based on your pet's Discipline trait. Higher Discipline means slower decay.
How to increase: Play with toys or feed certain foods that increase Solaced.
Important: If Solaced drops below 0, your pet's Health will decrease!
What it is: How mentally stimulated your pet is.
How it changes: Decreases over time based on your pet's Intelligence trait. Higher Intelligence means slower decay.
How to increase: Play with toys or feed certain foods that increase Edified.
Important: If Edified drops below 0, your pet's Health will decrease!
What it is: Your pet's energy level needed for activities.
How it changes: Can increase when stats are high, but playing with toys consumes energy.
How to use: Required to play with toys. Each toy has an energy cost.
Tip: Keep your pet's stats high to maintain energy levels!
What it is: Your pet's weight, with 128 being the ideal centerline.
How it changes: Increases when you feed your pet. Some foods increase weight more than others.
Goal: Try to keep weight around 128 (the centerline) for optimal health.
What it is: Your pet's overall health status.
How it decreases: Health decreases by 1 whenever any stat (Sated, Solaced, or Edified) drops below 0.
How it increases: Health increases by 1 when all stats (Sated, Solaced, Edified, and Energy) are above 1.
Critical: Health must be above 128 (half) for your pet to gain XP!
What it is: Experience points that determine evolution.
How to gain: XP increases by 1 every heartbeat (1 second) when Health is above 128.
Important: This is the ONLY way to gain XP - keep your pet healthy!
Evolution: Evolution stages are based on XP thresholds, not traits.
Traits determine how quickly your pet's stats decay. Higher traits mean slower decay!
What it does: Reduces the rate at which Sated decreases. Higher Athleticism = slower hunger.
How to increase: Play with toys that reward Athleticism. The reward is based on random rolls!
Range: 0-255
What it does: Reduces the rate at which Solaced decreases. Higher Discipline = slower happiness decay.
How to increase: Play with toys that reward Discipline. The reward is based on random rolls!
Range: 0-255
What it does: Reduces the rate at which Edified decreases. Higher Intelligence = slower mental decay.
How to increase: Play with toys that reward Intelligence. The reward is based on random rolls!
Range: 0-255
Your pet's stats change every second through a "heartbeat" system. Here's how it works:
Metabolism determines how fast your pet's heartbeats process. Higher metabolism means faster stat changes and XP gain!
| Stage | Name | Metabolism | Effect |
|---|---|---|---|
| 0 | 🥚 Baby | 1x | Normal speed |
| 1 | 🐣 Teen | 1.5x | 1.5x faster than Baby |
| 2 | 🐔 Adult | 2x | 2x faster than Baby |
| 3 | 🐲 Elder | 2.5x | 2.5x faster than Baby |
| 4 | 🐉 Ancient | 3x | 3x faster than Baby |
Your pet evolves based on XP, not traits! Each evolution stage has different XP requirements and metabolism rates.
XP Required: 0 - 10,000 XP
Metabolism: 1x speed
Description: Your pet starts as a Baby. Take good care of it!
XP Required: 10,000 - 100,000 XP
Metabolism: 1.5x speed
Description: Your pet has grown into a Teen! It's more active now.
XP Required: 100,000 - 1,000,000 XP
Metabolism: 2x speed
Description: Your pet is now an Adult! It's fully grown and very active.
XP Required: 1,000,000 - 10,000,000 XP
Metabolism: 2.5x speed
Description: Your pet has become an Elder! It's wise and powerful.
XP Required: 10,000,000 - 100,000,000 XP
Metabolism: 3x speed
Description: Your pet has reached Ancient status! It's a legendary creature.
All stats and traits are color-coded for easy identification:
| Color | Stats/Traits |
|---|---|
| 🔴 Red | Sated, Athleticism |
| 🟢 Green | Solaced, Discipline |
| 🔵 Blue | Edified, Intelligence |
| 🟡 Yellow | Energy, XP |
| 🔷 Cyan | Weight |
| 🟣 Purple | Health |